Anthroposcene

 

Le Cool Dublin, Science Week | Gallery of Photography Dublin | Nov 2013

 

Projection Mapping | Interaction Design

 

Description
01

Anthroposcene was developed in conjunction with Tom O'Dea for the Le Cool compound in The Gallery of Photography as part of Dublin Science Week. It is an interactive installation based on Conways ‘Game of Life’. The ‘Game of Life’ is a cellular simulation game that models the evolution of complex systems through a set of simple rules. 
 

 
Projection Mapping and an interactive installation
Interactive Installation involving projection mapping visuals
 

Design Concept
02

 

The Game is based on a grid of cells that can either be alive (white) or dead (black). During each step of the game cells either die or come to life based on the following parameters:

  • A live cell with fewer than two live neighbours dies, as though it were caused by under-population.

  • A live cell with two or three live neighbours can live onto the next generation.

  • A live cell with more than three live neighbours dies, as though it were overcrowded / over-populated.

  • Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.

 
 
human interaction with a motion sensitive camera and projection mapping
Projection mapping visual interactive installation with a motion sensitive camera
 

Production
03

 

Our version of the game adds into this an extra element based on human interaction. A motion sensitive camera tracks the movement of people in the space and their movement brings cells to life.
The aim of the piece is to demonstrate human interaction with the natural world and to highlight the law of unintended consequences wherein simple actions can create complex reactions.

 
 
 

Team 

Design & Projection-mapping | Brian Kenny
Creative Programming | Tom O’Dea
Photography
| Al Higgins