Projection Mapping | Interaction Design
Anthroposcene was developed in conjunction with Tom O'Dea for the Le Cool compound in The Gallery of Photography as part of Dublin Science Week. It is an interactive installation based on Conways ‘Game of Life’. The ‘Game of Life’ is a cellular simulation game that models the evolution of complex systems through a set of simple rules.
The Game is based on a grid of cells that can either be alive (white) or dead (black). During each step of the game cells either die or come to life based on the following parameters:
A live cell with fewer than two live neighbours dies, as though it were caused by under-population.
A live cell with two or three live neighbours can live onto the next generation.
A live cell with more than three live neighbours dies, as though it were overcrowded / over-populated.
Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.
Our version of the game adds into this an extra element based on human interaction. A motion sensitive camera tracks the movement of people in the space and their movement brings cells to life.
The aim of the piece is to demonstrate human interaction with the natural world and to highlight the law of unintended consequences wherein simple actions can create complex reactions.
Design & Projection-mapping | Brian Kenny
Creative Programming | Tom O’Dea
Photography | Al Higgins