Anthroposcene

Projection Mapping




Anthroposcene was developed in conjunction with Tom O'Dea for the Le Cool compound in The Gallery of Photography as part of Dublin Science Week. It is an interactive installation based on Conways Game of Life.
 

 

Client: Le Cool Dublin, Science Week
Venue: Gallery of Photography Dublin
Date: November 2013

 
 

The Game of Life is a cellular simulation game that models the evolution of complex systems through a set of simple rules. 
 

 
 
Projection Mapping and an interactive installation
Interactive Installation involving projection mapping visuals
 

The Game is based on a grid of cells that can either be alive (white) or dead (black). During each step of the game cells either die or come to life based on the following rules;

-Any live cell with fewer than two live neighbours dies, as if caused by under-population.

-Any live cell with two or three live neighbours lives on to the next generation.

-Any live cell with more than three live neighbours dies, as if by overcrowding.

-Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.

 
 
human interaction with a motion sensitive camera and projection mapping
 

Our version of the game adds into this an extra element based on human interaction. A motion sensitive camera tracks the movement of people in the space and their movement brings cells to life. 

 
 
Projection mapping visual interactive installation with a motion sensitive camera
 

The aim of the piece is to demonstrate human interaction with the natural world and to highlight the law of unintended consequences wherein simple actions can create complex reactions. 

Images by Al Higgins